"[I]f I had to live my life again, I would have made a rule to read some poetry and listen to some music at least once every week…The loss of these tastes is a loss of happiness, and may possibly be injurious to the intellect, and more probably to the moral character, by enfeebling the emotional part of our nature." --Charles Darwin

Tuesday, May 25, 2010

Reviewing for finals


When it comes to assessments, I am far more interested in how students can process and synthesize what we've worked on than in their recollection powers. Nonetheless, at this time of year, we are almost all faced with the necessity of preparing students for tests which call for multiple choice, true-false, matching, sequencing or rank ordering questions which test memorized material.

I am one of those teachers who likes to use games and competition to motivate and energize students. I know there are teachers who have reservations about this because some students will feel like "losers", inferior and less talented. Moreover, popular games like Jeopardy and Bingo put a premium on speed, which is a problem for slower-processing students, who need to review as much or more than your rapid processors.

This game, Team Game Tournament, permits students to compete at their own skill level (as you the teacher judge it). The game takes a fair amount of preparation--about an evening's worth. But once you've done that, the game runs itself, and you will not have to be "host" or "referee" during the game, but merely circulate to keep everyone on task.

First, you need to prepare enough short questions to keep them busy for an entire period. After a few years of the same course, most of us have acquired alternate tests for each unit of study, which leaves extra unused tests each year. Take the questions you have not used (and are not going to use on the exam), duplicate them so that you have one for each competition table (I'll explain that in a minute) and cut them into individual slips with the answer on them. Take each complete set and put it in an envelope (if there are a lot, you might want to use small manila envelopes instead of #10 office envelopes. You will have to make a guess about how many questions you need. I've had classes that can't get through 50 in one 48-minute period, and some that went through 100 and had time to spare--and that would be true across all skill levels. So you make a guess.

Now, group your students in groups of 3 or 4 according to homogeneous skill level. Those groupings will be your table groups, like this:

Table 1

Table 2

Table 3

Table 4

Alice

Ethan

Isabella

Mercedes

Bobby

Fiona

Jared

Norman

Charles

Georgia

Kaley

Oscar

Diane

Harold

Lawrence

Penelope


Now, from your table groups, you select heterogeneous groups, incorporating all different skill levels. These are the competition teams, which will accumulate points. I like to have the students name the teams, maybe make up cheers, so they feel some slight sense of belonging. You can even put the teams together the day before, when they don't even know what game they will be playing yet. So here are my teams for this class:

Paisley Moonbats

American Idiots

Pikachu Pals

Twilight Rocks!

Alice

Bobby

Charles

Diane

Ethan

Fiona

Georgia

Harold

Isabella

Jared

Kaley

Lawrence

Mercedes

Norman

Oscar

Penelope


I took the names as they appeared in order, but you might fool around with the groupings to get an even balance of genders, etc. The names are examples of the kinds of names I've had with these games over the past few years.

Now you are ready for your class. First put them in their TEAM groups (not the tables), have them come up with a name, put the names on the board.

Then, send them to their tournament tables--1, 2, 3, 4. The students sit in a circle at the tournament table. In my last few classrooms, the tournament tables are made up of those one-piece desk-and-chair combos arranged so the students face each other. Each table has one of the envelopes filled with slips, each with one question on it.

One student will take the envelope, remove one and only one slip, and read the question to the student on her left. If the student on the left has the right answer, they take and keep the slip. If the student does NOT have the right answer, the questioner does NOT read the correct answer. Instead, the questioner puts the slip back in the envelope.

"But," you think "that student might get that question later and they have already seen the right answer." The answer is--so what?--it's a review game, not a test, and everyone is just as likely as everyone else to benefit from that scenario. So you are rewarded for reading and remembering the correct answers.

Right or wrong, the questioner hands the envelope to the player on her left. The new questioner takes a slip and turns to the student on HIS left and asks him the next question, with the same procedure for right and wrong answers. They continue in a clockwise fashion until all the questions have been asked or you call time.

You might consider calling time and doing an interim score in the middle, especially if you have periods of 60 or more minutes, just to break up the monotony, and give a fresh spur to the students as they continue.

When they finish playing the students should all have some slips in their possession, of the questions they have answered correctly. That is not necessarily their point value. Otherwise, the high-skill level students will have higher numbers of than the lower-skill students. Instead, you use this scoring rubric, assigning points according to table RANK, not the absolute number of slips obtained:

TEAM GAME TOURNAMENT SCORING

For a Four Player Game

Player

No Ties

Tie for Top

Tie for Middle

Tie for Low

3-way tie for Top

3-way tie for middle

3-way tie for low

Tie for Low and High

Top Scorer

6 points

5

6

6

5

6

4

5

High Middle Scorer

4

5

4

4

5

3

4

5

Low Middle Scorer

3

3

4

3

5

3

4

3

Low Scorer

2

2

2

3

2

3

4

3

For a Three Player Game

Player

No Ties

Tie for Top Score

Tie for Low Score

Three Way Tie

Top Scorer

6 points

5

6

4

Middle Scorer

4 points

5

3

4

Low Scorer

2 points

2

3

4


So if at table A, Alice has 13, Bobby has 17, Charlie has 12 and Diane has 18 slips, their scores are Diane 6 points, Bobby 4 points, Alice 3 points and Charlie has 2 points. (Depending on your class, you might want to distribute chips for the points, so they don't confuse those numbers with the number of slips they acquired.)

Once all the tables have worked out their points earned, students return to their teams and add up the points. Properly done, the scores should be fairly close together, and the competition pretty tight. That is one of the objects of the game, besides providing review, to avoid blow-outs, and to make every student feel that they have a chance of making a significant contribution to their team's point total.

This may seem a little complicated and does require a good amount of prep, but once you've done that, you can just wind it up and watch it go. Just explain the rules and keep moving around to handle questions or help people get unstuck. Don't get sucked into adjudicating or giving hints on answers. They're right or wrong, and there are lots of other chances. Everyone should try and move as swiftly as possible to cover as much material as possible.

One caveat--upperclassmen in high school may be a bit too "cool" to be motivated by competition. You have to gauge your room and figure out what motivates them for review. But I guarantee it is more effective than simply handing out a sheet with the "important information." (Which I do anyway.)

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