"[I]f I had to live my life again, I would have made a rule to read some poetry and listen to some music at least once every week…The loss of these tastes is a loss of happiness, and may possibly be injurious to the intellect, and more probably to the moral character, by enfeebling the emotional part of our nature." --Charles Darwin

Sunday, April 28, 2013

Flip over and smell the coffee

Salman Khan, guru of the "flipped classroom"
If proof were needed that America is a temperamentally conservative nation, we need merely cite that when it comes to large-scale social institutions, such as education and health, we would far rather cling to an old system that we positively know is failing than try some new system which might fail, even though it might also work.  "Why even try?" we say.  "Since we clearly aren't doing this correctly now, Q.E.D., there is no possible solution and anything else we might try will fail."

So we cling to the 19th-century industrial factory model of school 40 years after most American businesses have dropped it.  Because we all experienced our pre-college education as tedious, dreary, pointless and mostly ineffectual, we believe either that all following generations must be similarly punished or that it is impossible to make early education engaging, valuable and "sticky" (that is, having lasting value throughout our lives.)

We worsen the problem by having our school districts led by educators who are forced to act as politicians defending the school system from the depredations of the mendacious hooligans we elect, which leaves them in a permanently crouching posture, trying to get noticed.  God forbid that the second most important thing government does (I will grant you that protecting our physical safety comes first) be done with intelligence, insight and the proper resources.  There is always a chance that a despised minority will attend public school and obtain some valuable tools in the perpetual conflict the overclass in the way that education can do.

Okay, I didn't reallly mean to get into this rant, but it does get me excited just how stupidly we do school and how we are unable to break the cycle of stupid even in the clear evidence of catastrophic failure.  But a few schools in Bergen County, New Jersey (where I live) are attempting one of the most workable and efficient of the proposed solutions I've heard since I began in the teaching racket.  Specifically, New Milford, Fort Lee and Northern Valley Regional are experimenting with the flipped classroom model which I first presented here in 2011.  And this idea only has become more mainstream with the advent of MOOCs.

Since I first wrote this, smart phones have become even more prevalent, and even in the inner city district in which I teach now, are all but universal.  Therefore, all materials for the flipped classroom, MUST BE AVAILABLE AS APPs on multiple platforms.  Most of my students do not have in-home access to high-speed internet on a computer.  They do, have these pocket computers, and those must be considered the primary delivery method of instruction for this system.  Which also means that visuals must be VERY LARGE and VERY CLEAR to compensate for these tiny screens.  No clusters of text or mathematical characters.

One of the great advantages pointed out by the linked article is the sheer time efficiency.  Students don't HAVE to take in the instructional videos at home.  Using their phones or tablets, they can view while traveling to sports events or between parents' homes, or while hanging out with friends.  (My students can listen to anything on headsets and absorb it while simultaneously tracking their friends' conversation.  Altekockers like me might not believe it, but I have observed that students can recall incidents and dialogue in detail from films in my media course even though they have been gabbing virtually all the time.  They were virtually born multi-tasking, whereas folks like me have had to try and learn it.)

Because the biggest downfall of our present system of education is sheer inefficiency from the student's point of view.  Sure, it's cheap and efficient from the state's point of view -- gather students in cheaply-built rectangular buildings in the largest aggregation possible and present them with uniform materials assessed with cheap-to-correct multiple choice and T-F tests.  But from the student's point of view, none of it makes sense.  We gather them at the times they are least likely to learn.  In high school, we randomly shuffle them from room to room from topic to topic for more time than it takes to absorb one new piece of data but less time than it takes to engage in and complete a genuinely valuable task.  Everyone hears the same thing at the same time and is subject to the same deadline for the same tasks.  And one is discouraged from using the fantastic communication and networking skills one is developing in one's "real" life.
I'd ask you to wake up but you won't remember anyway.

The sad truth is that high school, like college, is being run by interschool athletics.  The only reason anyone can give for high school to be from 8 to 3 is to allow time for athletics after school.  It has no other logic.  Dismissing students at 3, 3 or 4 hours before their parents return home puts them genuinely at risk.  Police will tell you the greatest number of arrests of school-age children is between 3 and 6.  Not hard to figure.

And worst of all, science uncontrovertibly demonstrates that these hours are BAD FOR LEARNING.  Does there need to be any other justification for changing a school practice?  The kids are asleep in class, and not just because they were up all night gaming and texting.  They're not designed to learn at 8 AM, and I wish the Christian conservatives would get on this issue, because our current school schedule is clearly in contravention of God's plan.  Sadly, I discover that this is not the first time I've discussed this here, but new data justifies repeating the point.  Our school schedules have no function except to facilitate team sports and keep budgets down.  They render positive damage upon learning and upon student safety.

I hope I live long enough to see this nation stop saying that children are important and start treating them that way.  Like by spending time and money on them, instead of empty rhetoric.

Wednesday, March 27, 2013

Whether tis nobler to write a recommendation

These days I find myself teaching high school seniors, primarily, a literally mixed blessing.  At the moment, we are relieved from obligatory preparation for high-stakes testing, as most of that is over; on the other hand, we shepherd our charges through the minefields of college and scholarship applications.  And with that territory comes the not inconsiderable burden of recommendations.

My colleagues recommend forms.  I was a lawyer for 20 years, and even then I could hardly stand to put my name to any kind of form communication.  It felt like an essential compromise of self.  So, like a proud idiot, I write every recommendation roughly from scratch (admittedly, my openings and closings are a bit of a formula) based on my personal knowledge of the student.  I pretty much ignore their resumes and brag sheets -- after all, the Admissions Office can read that stuff as well or better than I can.  I need to provide something available from no other source -- what the student is like as a student.

The problem is when they are a lousy student.  And not lousy in spite of decent effort.  I mean when they have a lousy attitude, a lousy work ethic and lousy results on paper.  I suppose most other teachers would say I should just steer clear of the whole thing.

But is it fair that our life be determined by the mistakes of our youth?  Who of us would survive that?  Who's to say that the inconsiderate lunkhead in front of me could not be an incredibly productive purpose once they recover from universal handicaps of being young, from their urban backgrounds and their toxic families?  Do I, with the short acquaintance of 40 minutes a day, 5 days a week for a few months of their life, have the right to be gatekeeper to their future?

Many of you are thinking of me as hopelessly wishy-washy as you read this.  I suspect you have a bad memory.  The only other explanation is that you were once insufferably perfect and are now intolerably judgmental.  So I say, "foo!" to you.  I cannot be cavalier about these recommendations.  Too much weighs in the balance.  One young person's life -- that's an immense weight for a relative stranger like me to toss around like Adenoid Hynkel tossing the globe-balloon in The Great Dictator.



Scold me if you will, I err on the side of opportunity, of the second chance and the third, all those chances that I needed to get where I am.

So that said, what the devil do I write in such a recommendation?  I adopted a pretty firm policy when I began to teach not to lie.  Not to my students, not to my supervisors, not to parents and not to other members of the educational system.  (This was a drastic shift from the M.O. of the entertainment business from which I had come.)  So I will not say that Johnny is a wonderful student when he is not.  I certainly can't claim greater intelligence or writing skills than he has, since the college or scholarship organization will have their own data on those matters.

So I devote myself primarily to issues of character.  Which presents its own challenges in the case of a student who has no self-discipline and rarely exhibits consideration to me or his fellow students.  Still, there must be some nugget, some kernel of promise somewhere down there.  That's what I write about, all I can write about.  The rest should be capturable by some sort of metric already on the record.

I must confess to smug satisfaction when I learn that research confirms that character is key; that the best predictors of success are not cognitive achievements, but elements of character -- persistence, consistency, those qualities researcher Angela Duckworth gathers under the term "grit."  There's something I can tell an admissions officer about that might not show up so clearly on a transcript.  And if I lack data, I can legitimately shade what I do know in an optimistic direction.

Because optimism is another element of grit.  And I need it just as much as the students.

So maybe I write some recommendations that are more positive than justified.  But who can be sure if that is so until the student in question has actually failed to live up to my hopeful projection?  Until then, it's all about the journey.  A journey that starts with an open gate.  I'd rather let Joe Schmoe in and watch him flail, then lock Steve Jobs out and let him disappear into the mob.

Sue me.

Monday, March 18, 2013

Way out there in the blue

Looks like Scar had a white daddy, or at least grandpaw...
This blog has been quiet for a while, partly because I've been preoccupied with launching a new film-oriented course, that is, Social Justice and the Media.  This week, we've just finished looking at The Searchers (1956) and I assigned my students to write a reflection on how a visual device or idea is used to support or explicate a theme in the film.  These sorts of ideas are new to my students, so I created a model, and although The Searchers is one of the most written-about films ever mind, I thought I'd share my hair-brained little ideas with you, my friends here.


The overriding theme of The Searchers is a racism which accepts without discussion that European whites and Native North Americans cannot co-exist on the same vast continent, let alone the same home and hearth. (This belief proceeds from both sides.)  The separation among them must be absolute, and any suggestion of crossing the line between those groups brings expressions of anger, contempt and disgrace.

But five characters are bound together visually by their distinctly blue eyes, which “pop” in the bright color process of the mid-1950s – the eyes of Ethan, the angry hater; of Martin Pawley, the “half-breed”; of Laurie, Martin’s probable bride, who turns out to be an unthinking racist and therefore more worthy of contempt than Ethan’s knowledgeable fear and loathing; of Debbie, Ethan’s niece, who might have been and might actually be Ethan’s daughter and the eyes of Scar, killer of Debbie’s family and possibly her husband. The suggestion is that Scar himself may have been the result of miscegenation, bringing further contempt from Ethan’s burning eyes. Their can be no question that director John Ford chose to use a non-Native actor not just because he didn't know any Native actors who were right for the part, but because he wanted those blue eyes and almost Aryan appearance. And in the final analysis, these characters form a strange family-- uncle/father – son – bride – husband, each connected to all, directly or indirectly.

Moreover, the blue of those characters' eyes are mirrored by the bright blue Western sky under which so much of the action takes place; even though the events are dark and the seasons are varied, the blue sky remains a near-constant from first shot to last. (Even the winter scenes and night scenes are played in shades of blue.) Thus, blue becomes the color that unites and embraces the universe of The Searchers, and while Ethan begins the film in a red shirt of anger, at the end,wearing a deep blue tunic, he lifts up his niece/daughter, clad in a long skirt of blue (or perhaps that is the blue blanket Marty wrapped her in); the blue of loving eyes, of the long horizon into the future, of the harmony of creation itself, sky and sea, embracing all living things.  

A bit grandiose, perhaps, but the more you watch The Searchers, the more you see the balances and resonances in it.  Time with this film is never wasted.

Taking a bat to TLWBAT

Insight often takes its time.
Quick, name a significant skill you have acquired in 48 minutes or, better yet, 40 minutes.  What's the matter, can't think of one?  Yeah, me neither.

Aftter the earliest grades, we teachers are, by and large, playing the long game.  Often teaching can be like a tossing a rock into a deep dark abyss and waiting to see when that distant "plash" can be heard. 

How many of us knew our teachers were complete idiots when we were in school, only to realize ten years later that we had learned something really important, something we were grateful to have learned?  (And how many times have you tried to reach out to that teacher?  Did you get a satisfactory response?  Me neither.  It's a sad fact that we will never be as important to our teachers as our teachers were to us.)

I suppose there are times in, say, math class, that a high school teacher can teach a certain specific operation which can be practiced a few times, and because that operation has few potential variables, it can be considered "mastered" within a single class period.  But most of the time, the application of that operation will need to be learned over a period of time, and integrated among other operations.  For teachers of literacy, it can be even more complex.  The great essayist E.B. White admitted that, 40 years after his time under the tutelage of Professor Strunk that he was only batting .500 with regard to omitting the "needless" words, "the fact that."  If E.B. White only got it right half the time after writing for The New Yorker for over 30 years, how is a high school student going to "master" a skill in 40 or 48 minutes?

So what's the problem?  Admit that things take time and get on with it! 

The problem is the way most teachers are required to report how they plan their lessons.  The plan for every day includes a space in which the teacher must specify what "The Learner Will Be Able To" do when the lessons is complete.  TLWBAT.  (When I started it was SWBAT, which is easier to pronounce, but evidently the Student  became The Learner while I wasn't looking.*  This is educational progress.)  The only honest choice here is to admit the lie to yourself and make the honest explanation.  No, the learner won't be able to do that when 3rd period is over on Wednesday.  But a few weeks from now, after some consistent practice, the learner should at least admit -- perhaps under duress -- that the learner ought to be able to do that by now.  Because other than grades or cookies, what is the incentive to practice an important but dull skill which demands steady application?  Yes, we'd like it to have an inherent incentive, but often that's just not going to happen.  Do you know a way to make mastering punctuation of quotes inherently engaging?    If you can't should we skip it?  No, we learn it because it is a small part of the inherently self-motivating task of making oneself understood by other people

There are a lot of moving parts involved in reading and writing well -- especially writing.  It is hard to assess whether those parts have been truly assimilated and meshed well together until a great many steps have been combined and practiced and practiced.  And mastery -- well, if E.B. White didn't get it after 40 years, what can we expect for our students?

The fact is, this daily mastery model does not comport with the science of how people learn.  There are long periods of confusion or mental dullness, followed by flashes of insight.  It is rarely a slow, steady progress.  We teachers just have to keep in there, pitching steadily, waiting patiently for the Great Cosmic A-Ha.

Teachers understand and accept the value of metrics.  We gauge our students by them, and the most honest among us gauge our teaching by our students' metrics.  But many deep, complex important things we teach are not really susceptible to hard-and-fast numeric measurements.  We can test you on whether you know the plot of Macbeth.  We can even ask you to identify themes and discuss how Shakespeare works them out.  But can you really quantify for me the level of cunning when Macbeth tells his wife "False face must hide what false heart doth know"?  Can we test how deep into the bowels of hell Lady Macbeth reaches to intercede with Hecate himself to "unsex me here"?  Can we measure how deeply you register Macbeth's existential despair as he spits out the words, "full of sound and fury, signifying nothing?" 

None of this desire to measure is fatal to learning. But why, administrators, why do you impose the necessity of a silly lie upon us, and then judge us on our failure to achieve a phony metric?

Ultimately, we are dealing with the indefinable, the unutterable, the ineffable, the -- literally -- unmeasurable.

And the end of that learning journey may be years and years from now.

So can we at least put some qualifiers on our TLWBATs?  Or spread them out over days and weeks?  Or do something to make them honest aspirations, rather than industrial-model evasions?
______________
* At least "SWBAT" can be sort-of pronounced -- "SwƏ- bat."  But TLWBAT is unprounceable.  You can invert a couple of letters and get "Twill-bat," but that's cheating.

UPDATE:  My friend Keith Peterson suggests I adopt the phrase "The Ideal Learner Will Be Able To", yielding the slightly-more-pronounceable TILWBAT.  Still not sure exactly what to do with the W, but I think it's an improvement.

Wednesday, September 12, 2012

Taking down the scaffolding

Since I began teaching about a decade ago, I've heard about scaffolding.  I was congratulated early on, before I had even begun Alternate Route courses for my instinctual scaffolding.

For those not acquainted with the jargon, and to grotesquely simplify it, scaffolding is supporting student learning by posing a problem, then guiding and coaching the student through the task, often relying on the students' prior knowledge.

The idea behind the metaphor is that one erects scaffolding to provide support to the workers who are constructing a building, and eventually the job is completed and the scaffolding comes down.  Thus, eventually the student achieves mastery and is able to perform problem-solving independently.

But I don't like the metaphor anymore and I think it leads down some cul-de-sacs.  Because I worked in Manhattan for 20 years and there's one thing a Manhattanite knows -- Scaffolding Never Comes Down.  That piece of sidewalk will never see the sun again.  Those contractors will figure out a way to keep the job going and going and going.  And your students will figure out ways to keep you from dismantling your scaffolding and maintain their dependence on you.

Second, scaffolding is not generally used in construction.  It's for renovation.  New buildings use cranes and elevators, not scaffolds.  Hopefully we are not renovating knowledge, we are building it afresh.

And third, we really aren't building knowledge.  Most of the time, we are exploring knowledge that already exists.  True, the student hasn't seen it before, but it is already there.  We are not creating anything.

We are laying down a path through this forest of knowledge.  We are mapping it out.  We are exploring.  Even when there are skills involved, those skills are not ends in themselves, but means toward acquiring knowledge.  To take my own discipline, one doesn't learn to write literary analysis in order to write literary analysis.  That is not a very valuable product.  It exists almost exclusively within the tight borders of academia.  One writes analysis in order to explain TO YOURSELF what you just read.  You may also be demonstrating your mastery to your instructor, but that is merely a by-product.  The chief end is to set out the metes and bounds of one's own understanding of the reading. 

We are not a construction crew -- we are explorers, hoping that the young explorers we train will go deeper into the woods and come back and tell us of the treasures they found there.  It is pure arrogance to think we are making something from nothing.  In fact, unless our students are creating genuinely new literature, conducting new research, fabricating new inventions, they are not building, they are mapping the terrain.  We take them through the part of the forest we know, then we let them go.  Some move beyond us, others wander back to home base.

So from now on, although I will use the jargon as required by professional courtesy, in my mind I will know that I am not a foreman, but a surveyor, training others mostly to be surveyors and a few special ones to go beyond our maps, out into the darkness, out toward the edges, out where there be dragons.

Monday, August 20, 2012

Annual reflection and setting new goals

I have never done this in public, but I think it's worth doing if only to publicly commit myself to some goals and raise my own level of accountability.  Now, as we approach the dawn of a new school year, it's time to lay out specific plans for improvement in my courses and my classroom.

Management Issues

Lateness - With only a 40-minute period, too much time is being lost to lateness.  Moreover, the problem got so bad late in the year with one course that it was hard to determine, even ten minutes after the bell, whether I had enough students to proceed with my plan or to shift course.  I would shift, and then the stragglers would show up.

One problem is that detention does not work.  It palpably does not work, because at the end of the year we still had dozens of students assigned to detention every day.  This is as effective as locking up drug addicts has been in fighting addiction in our country.  Yet we persist (in both cases).

I've spent some time this week reading everything I can find on the subject and it is all the same and it is all unhelpful, because the advice addresses individual aberrant cases of lateness, and a lot of attention is given to tracking and record-keeping.  I am fundamentally opposed to punishing myself for a student's misbehavior.  (That is one reason I don't have my own detention.  Another is that I am too involved in co-curricular activities to be able to drop what I'm doing and see a student after school.)

Phone calls home are school policy and I will, of course, comply.  But I don't believe in them, partly because we have so few reliable ways to communicate with our parents in a timely manner (will have to work on THAT this year) and because I teach seniors.  Parental disapproval and sanctions may be effective, but they are a poor preparation for the phase of life my students are about to begin.  They need to have their own discipline and their own habits in place, unless their parents are going to run their whole lives for them.

Clearly I need to move beyond sanctions.  Many of my colleagues (including many who should know) believe the lateness thing is cultural.  (Incidentally, that should not be viewed as racist.  Many European Mediterranean cultures do not value punctuality, and they are not generally oppressed minorities in this country.)  However, I need not investigate root causes or do some deep character education.  What I need to do is establish that whatever culture my students come from, when they enter my room, they enter MY CULTURE with my expectations.

So I need to be disciplined myself, start the class within a minute of the second bell, disregard who's there and not there, ignore late students when they enter (which I do anyway) and deal with lateness reporting issues later.  I will establish that I will mark absences at the top of the class and that unless they sign the latebook, it will go down as a cut, with the attendant consequences, which are out of my hands.  Hopefully, once it is clear that the class begins when it begins, the issue will diminish.  I only wish that I could flip my classroom so that the entrance was in the back of the room, but that is not practical for a number of reasons.  In any event, I will stop trying to use punishment and shame, and try and establish a social and cultural norm and set of expectations, at least within my own four walls.  Consistency.

This also supports a specifically educational imperative I want to press this year:  that, as we learn to write, we are writing in a specific and separate dialect called Standard Written English.  (Not Standard White English.)  SWE is not the way we speak every day.  It may not even coincide with formal speech.  It is a special, particular language which my students will be expected to use in college composition, and in most written communications other than to friends and family.  It is not a denigration of natural speech, but a commonly accepted and preferred alternate to it, and using it does not signal racism, but simply the employment of a Lingua Franca.

So in both punctuality and form of written expression, we have different expectations in the classroom than you have with family and friends.  Not superior, just different.

Phones - There is little or no support on the ground for a no-phones policy in class, although that is the stated written policy of the district.  Confiscation is not practical and could lead to liability problems, especially without support up the line.  Again, I must establish a cultural expectation, which I will reinforce with by distributing a copy of the page in the district handbook banning phones and having each student sign and acknowledge that.  I know that is no solution to anything, and is frequently an empty gesture, but perhaps it will be a signal that I intend to be consistent with that.  I must not let myself slip and lose heart about reminding students to get the phones out of my sight.  On the other hand, there will be times (I hope) when I will invite the students to use their smart phones in class, as a reminder that it is not that I am a Luddite, but that there is a time and place for everything, and that it is important to be present in the place where one is physically present, and to leave the cyberworld from time to time to be here now.  You know, all zen and stuff.

The Teaching of Literature  - I read an interesting piece this summer about the ascendancy of teaching literature over rhetoric in our high schools, which puts them out of joint with our colleges.  The fact is, I have never formally studied rhetoric, but as a former lawyer, I am familiar with and equipped to teach its application.  And as a reader, I am far more interested in journalism and other forms of non-fiction than I am in literature.

This comports with a district and building initiative to intensify the reading and analysis of short non-fiction on a regular basis.

So a couple of interlocking decisions.  I am not going to attempt to "teach" novels.  I will frame them and contextualize them at the outset.  Students will read them independently, using a schedule I provide as a rough guide.  I am still debating assessment of reading, whether to journal, quiz or other technique. From time to time, students will rotate in leading discussion, a process I will teach, building on what they learned junior year.  There will be the assessment of rote reading in a one-period timed test and a more important assessment in the form of a project which requires synthesis, as I have done historically since I began teaching.  The larger point is that our book of the moment should only occupy one or two days per week.  This leaves two days for writing and two days for everything else.

The Teaching of Writing AND Reading Non-Fiction  - This provides an opportunity to kill two birds with one stone.  As mentioned, there is an initiative to stress non-fiction reading.  The plan as it stands right now, is to assign new non-fiction reading each Monday.  (Note to self -- because photocopying must be submitted in advance, must have non-fiction selected before leaving building on Thursday night.)  This can be in class, silently or aloud, partially in class and partially independently, etc. etc., depending on the specific task to be performed in connection with the reading -- analysis, rebuttal, extrapolation.  Then writing based on the writing can be assigned every other week, to be submitted electronically by Thursday.  I must then faithfully review and assess all writing over the weekend and return e-mail it before Monday.  On alternate weeks, students will be re-writing per my comments, to be submitted the following Thursday.  That is, one week write, next week rewrite.  After one semester, and with the use of projections and lecture-demonstrations, students will understand the edit and rewrite process well enough to do peer review, and start to incorporate those ideas about better style into their own drafting.

I have to brace myself to work harder this year and get better at seeing around corners.  At least this year, I've read most of my literature once already.  And the longform work must be interlaced with more short work.

Assessments - More of them, more at higher levels, more rapid marking and return of them.  Last year, my students rarely had the opportunity to benefit from comments.  That must change.

Advanced Placement -  I have ideas about re-formulating the Advanced Placement, starting with administering practice tests within the first week and regularly thereafter.  Earlier classes seem to have been completely sandbagged by the test, and there is no reason for that.  As high level as the class is, at some level it is all about the test at the end.  I am determined to have some 4s and 5s this year.  I will have more to say about this after next week, when I complete my mini-course on teaching AP.

Social Justice in Film  - Very charged up about this new elective.  I have always had trouble designing assessments for electives.  I am thinking of two principal modes at the moment -- having students blog about each film and having a rotating assignment of introducing and giving context to each film.  I will give the student a list of terms, names, etc. which are connected to the film and ask them to prepare 10 minutes for the class.  (Naturally, I will be prepared to back this up.)

Work Deadlines - This year I really want to walk the talk.  Keep deadlines myself and hold students to them.  I must start at the beginning of the year and not accept late homework at all, other than for excused absences.  I understand that students are allowed to re-take tests, but if they never hand in a paper assigned in lieu of a test, can they "re-do" that?  I am inclined to given them the 55 for a missing assessment and then assign something else, rather than give the impression that deadlines mean nothing, and that any work can be handed in at any time before the last day of the marking period.  That was just making me miserable.

I am hereby putting my DC and my principal on notice that my September gradebook may look very scary, but I am confident the situation will correct itself if I remain firm.

Use of the School Website  - As soon as possible, I am getting all my classes to the computer lab, show them my page, show them where their work is posted, give them the Twitter feeds and the Facebook page they can like in order to receive information about all the homework assignments.  It must be clear that if they are absent, excused or not, they are responsible not only for doing the work but for finding out what it is.  I must consistently refuse to answer questions about what the past work was except to direct them to the website.  They must learn that this is how most college courses operate.  The professor will not chase you and scarcely will talk to you about past assignments.  They must assume responsibility.

Apps - Speaking of the school website, I have it on reasonably good authority that a bright high-school level hacker/code monkey could write an app that makes our school website legible on a smart phone.  I would love to offer a prize for a student to do that for all the obvious reasons.  I also want to research free or cheap apps that help students manage their assignment calendars, not to mention college and scholarship application deadlines, which leads me to...

The War Room - I hope that Coach T and I can hold to Mr. Gregory to his agreement to commit Room 401 to be a War Room for college applications and scholarship applications.  Too much was compromised last year due to students not managing timelines.  We need to support that, to counsel students on their choices and to celebrate ALL THE ACCEPTANCES.  Last year, some got noticed and some didn't.  That's not right.  They are all a big deal, and we have to make them that way.  Which reminds of something else that needs to be different this year...

College Presentations during English instruction time  I need better advance notice of this, and they must be limited.  There have to be other times and places found to meet with seniors other than decimating a graduation requirement course.  Also, I'm putting my foot down on this specifically -- NO CLASS TIME AFFORDED TO FOR-PROFIT SCHOOLS.  We don't know what those schools are doing, what kind of financial problems they could create for our students, and they are off-mission for us.  Yes, some post-high-school education is the goal for all Newark Public School students, but AHHS is specifically a college prep school, and our message should be consistent.  Again, there must be other means, other times for the for-profit schools to reach our kids.

Well, that's all I can think of now.  There are a lot of details that are still fuzzy to me, such as the sequencing of my literature units (chronological order did not work), but this reflection was more about architecture than engineering.  Time for the latter later.

Now I've published this and you can all throw it in my weary and bedraggled face in June!

Tuesday, June 12, 2012

What works

I've been sitting on this piece for a while, but since I am in the throes of final exams as I write, it seems appropriate to share it now.  You should read the post yourself, but to summarize, a college professor describes his process of switching from in-class timed essays as his final assessment to independently-written work as a more valid and accurate measure of his students' progress in his course.

I applaud this professor for his reflectivity, and the reasons he gives for changing his methodology all make excellent good sense.  His course sounds very rewarding, and I am certainly looking forward to adjusting the general-literature high school courses I teach to be more thematically unified.  He even writes so temptingly about the Margaret Atwood novel Oryx and Crake that I thought about putting it on my summer reading list, until I read the synopsis and realized it has all the irritating and tedious qualities of science fiction -- made-up words, arbitrary premises, implausible psychology and politics.  Yes, I realize that if you are going to write about humans, things will be implausible and unpredictable, which is why I prefer history, in which it is impossible to argue with the events or a play, in which you see the implausible performed in front of you -- again, it cannot be denied because it is made palpable.

Everything else just strikes me as Lewis Carroll.  But then, I am becoming impatient with just about all fiction.

But the real point I want to make is that this fellow persisted in a procedure which he knew was not just unsatisfactory, but downright counterproductive and completely worthless at producing reliable data about student achievement for 15 years.  And every semester.  He did something that didn't work 30 times before he decided to change it.

Perhaps that defines the difference between college instruction and us secondary and middle-school peons.  My first year of teaching -- before I knew anything, I looked at the numbers for the vocabulary instruction system I had inherited (the dreadful outdated Sadlier-Oxford series) and realize that the numbers had not moved at all over the year.  The students who scored high at the beginning of the year scored well at the end.  The students who struggled continued to struggle.  Was it difficult to jettison that?  When it took up at least one-fifth of my instructional time, and sometimes more?  Easiest thing in the world.  What I substituted was far more work intensive for me -- I got a list of SAT words and identified them in the assigned reading, and built exercises and quizzes from that -- but many students showed real improvement.

True, one often has to delay jettisoning a non-working portion of a course until there is an alternative that has some possibility of being more effective.  But that's what summers are for.  But knowing how awful it feels to persist with something that demonstrably doesn't work even once -- I can't imagine how you could keep going at it 30 times.  (And read the comments in the post.  The writers make some intelligent observations about learning in college -- which were made and measured scientifically in K-12 pedagogy about 25 or 30 years ago.  Next, I expect some college professor to announce the startling discovery that students learn in different ways from each other!)

I come to teaching from the performing arts, and what I love about the latter is their pure empiricism.  It's OK if nobody knows that Moby Dick was great until 30 years after Melville dies.  But a play, a film, a piece of music must work right now or it fails on its own terms.  Because the way the artist in the performing arts develops and improves is to listen to the audience.  Same with teachers.  What doesn't work with students, doesn't work, no matter what the theorists and consultants say. 

Now, back to work on my perpetual motion machine!

Sunday, June 3, 2012

Shakespeare as Videogame, Part 5

The Story So Far:
Kerr, mild-mannered high-school literature teacher from another planet and his son, Rob, fearless videogame-designer are exchanging ideas about converting a Shakespeare play into a videogame in an effort to learn about Shakespeare and about videogames.  Previous entries can be read below on this blog and at Rob's blog.

Rob's most recent post is here, but here's his reply to my last set of thoughts.

Rob: I like that you brought up the language. It is really hard to get rid of the great dialogue Shakespeare has given us. I imagine that's why Baz Luhrmann refused to give it up in Romeo + Juliet, and later the same choice was made in Hamlet with Ethan Hawke, despite setting the story in contemporary California. It's definitely an argument against re-setting any Bard-game in a different time and place.



On the other hand, gamers are no strangers to 'thee's and 'thou's, so an adapting game developer probably wouldn't need to worry too much about translation to contemporary english, so you could really go either way (a more modern setting or an authentic one), and it's not an easy choice.


Et two, brute!
One great thing about using Shakespeare's actual words is that there are so many of them. Since games are a series of choices which each, ideally, have different consequences, games require more content than plays or films do (not to mention the fact that they're currently expected to last about ten times as long). For instance, Julius Caesar has a bunch of ghosts which are mentioned as portents of Caesar's death (but never shown, presumably for budgetary reasons). They might be cool to include in the game, but the play has given them no lines. Luckily there are plenty of ghostly lines from Richard III, Hamlet, and Macbeth which might be perfect.


The Tempest as an online open-world multiplayer adventure is interesting (that's what you suggested, by the way, in game industry jargon). There aren't many online multiplayer games designed for heterogeneous groups of that size. That may be because people wouldn't play it, or because it's an untapped market; I'm not certain.


One thing I foresee as being problematic is the compliment of verbs. In creating a videogame, an early decision is always "What verbs can the player character do?" The verbs that some of the characters have at their disposal -- summoning fairies, invisibility, flight, hypnosis, meteorological control -- are a lot more interesting than the verbs other characters have -- gathering wood, getting drunk, stealing clothes, talking to your girlfriend's parents, etc.


If I can take your role a moment without hurting my own cause too much, I think the best strategy for adapting The Tempest would be to stick to Ariel as your one and only player character (or perhaps split her into multiple characters with the same attributes). She is empowered enough to feel fun to play, but still has a master who she fears. Her master gives her specific missions to complete, and then summons her to do more. If she does well she is promised a reward -- her freedom.


In terms of the thematic approach you mentioned, I think it's a sound one. I'd relate that idea to The Art Of Game Design's tenth lens, The Lens of Resonance. There are a few one might pick as a kernel to base a Julius Caesar videogame around. The best, I think, is loyalty. The decision to kill Caesar is mostly a conflict of loyalties. Loyalty to a friend vs. loyalty to the state is Brutus' dilemma.


If I were adapting Julius Caesar to a game today, I would spend some time establishing the camaraderie between the characters. I might include, as a level, the beautiful story Cassius tells in scene 2, line 90, of how Julius saved him from drowning, to establish the affinity of Cassius towards Caesar. Then there would be a level where you would have to mitigate some of Caesar's tyranny, perhaps by saving a servant who he would have mistreated, in order to show how he damages the republic.



Then I would give the user a choice of whether to take part in the plot against Caesar's life -- in other words, to continue the story as Brutus or Marc Antony. I think there are a lot of interesting possibilities in each of those decisions, and each are honorable men -- there are no true villains in this story, which makes it an even stronger choice, to my mind. That's just a first instinct, though.


Veering off course a bit, some people in the comments of the previous installment had the (I thought, inspired) idea of using a minor character as the player character to explore the world of Hamlet or Romeo & Juliet without influencing (much) the main storyline. I don't think it works so well with either of the plays we chose, but what do you think of that idea?

Here's another nice mess you've gotten me into!
Kerr:  To begin with the end, which is the most natural thing for easily distracted people like me, what your commenters are suggesting might be termed the Rosencrantz & Guildenstern Are Dead gambit.  (Incidentally, I have a copy of that play here with me and the ampersand is officially part of the title.)  I refer to the game-changing Tom Stoppard play in which Hamlet's two schoolmates who are co-opted by Claudius to spy on Hamlet and report on him, and who are marked for death themselves become the central figures in a Beckett-like conceit in which they are trapped in a space mostly continguous to and occasionally coincident with the space occupied by the play Hamlet, waiting like Becket's hobos for another, more important, more decisive character to either put things to rights or end their lives.  It works as a virtually literal reflection of and on Hamlet. 

I agree with you, Rob, that it's a good concept for a Shakespeare video game, especially if one is open to side excursions.  I can imagine Bernardo and Marcellus perpetually trying to get the Ghost to come back and talk to them (it speaks only to Hamlet) or Ross trying to keep from getting killed in Macbeth, as he is buffeted between the Macbeth and Malcolm camps.

But I also agree that we need to table that discussion until we have utterly abandoned both The Tempest and Julius Caesar

Let me see if I can codify the decision tree that seems to be emerging.  If The Tempest is to be our source, we should settle on a point of view character such as Ariel.  If we choose that route, then we need to pick the character and that character's goal.

If Julius Caesar is to be our source, we should consider alternate historical settings so that we do not have to contemplate a Rome in which Caesar is not assassinated and Brutus does not die at the Battle of Phillipi.  If we go down that route, we should discuss the setting.  Other than an age in which kings are in charge, the only other setting in which groups of people can murder leaders with impunity is within some sort of gang setting.

And the third major rabbit hole to fall down is the question of selecting another very driven tragedy such as Macbeth (I can't see Romeo and Juliet at all -- the stakes are too small and commonplace) or Richard III and perhaps going full Rosencrantz.  While they have similar trajectories, how a minor noble becomes and remains king through the use of sustained violence, I like Richard more than Macbeth.  It has more killings and more appalling ones, plus the wooing of Anne.  A Macbeth game is going to have to figure out how Lady Macbeth works, which is troublesome since she and Macbeth are virtually in lockstep throughout the story, at least in terms of their overt actions.

I think the time has come to fish or cut bait.  I'll let you have your say and then we should try to arrive at a consensus.  Or am I, like a poor game designer, shutting down viable and rewarding options for play prematurely?

Wednesday, May 30, 2012

Shakespeare as Videogame Part 3



"Say, Ariel, any idea who's winning?"
Rob and I have only just started this dialogue, he at his blog on Gamasutra, a game design site, and I here, and we are already getting recognition. His post was a featured one at Gamasutra, and has also been aggregated here at Broadway Stars, a theater news site I visit regularly, and home to the excellent podcast This Week on Broadway.

You can read Rob's reply to my last post at Gamasutra, but in the interest of completeness, here it is:

Rob: Growth and change? Don't you know videogames are all about shooting aliens in the face?



In all seriousness, I think JULIUS CAESAR would make a good videogame because of the emphasis on action and conflict. As much as I enjoy it, THE TEMPEST seems to be a story mainly about people almost doing something, but then deciding against it.


In JULIUS CAESAR Brutus and Cassius are forced to kill a dear friend for the sake of Rome, and Rome is bribed to side against them. Then they must fight a war which was evenly matched until Brutus made a strategic error.


Certainly, the play was Shakespeare's most accurate (though it includes dubious incidents of ghosts), but that doesn't mean that the game needs to be 'trapped by the facts of history.' To convert a play to a game means introducing some nonlinearity, so we can ask and answer a bunch of what-if questions in this game.


What if Caesar had found out about the plot? What if he'd stayed at home instead of going to the senate? What if Brutus were a better orator, or strategist? We could even go so far as to change the setting entirely. This story could be set in the Mafia of the 1930s, a Galactic Federation, or a Pirate Ship.


In contrast, THE TEMPEST must include a wizard and a fairy and a freakish beast-man. There aren't a lot of settings that can accomodate that.


I think the many story threads of THE TEMPEST are a weakness rather than a strength. The perspective of this play is not high enough to be a god-game or management sim, and not low enough for a first-person experience. I'll admit that THE TEMPEST was a tempting choice, because of superficial similarities to fantasy-genre games, but I think there's less there than meets the eye.

Maybe I'm just lacking imagination. How do you imagine a TEMPEST video game playing out?
 
Kerr:  To begin with, I want to bookmark some ideas and return to them at a later post.  First, I would like to explore the idea of moving Julius Caesar to another setting.  This is a time-honored tradition in Shakespearean production.  I would say today it is standard practice to costume in modern business suits, and of course, Orson Welles created a landmark modern fascist interpretation in 1936.  I suppose I hadn't considered that possibility, and it opens up a lot more of the plays, especially those that have traditionally been reset in different times and places, such as Othello and Macbeth and the ever-lovin' Midsummer's Night Dream.  Personally, I would like to set all the romantic comedies aside, as the stakes, typically who will end up side-by-side at the altar, do not feel like a "fit" for gaming.  But we need to explore the idea of divorcing Shakespeare's narrative from its original settings -- and doing so gives license to ignore those pesky historical facts that troubled me so.
 
This does place a sideways finger on the inherent flaw in the entire concept--we are attempting to engage Shakespeare's power without his language.  I must admit that I cannot conceive how that can be incorporated, but I would like to see how we can.  It is true that Shakespeare took his received materials and wielded them into different, more complex, and more resonant narrative shapes, but that is still not why he is the most revered writer in the world.  It comes down to the very words themselves and we ignore them at our peril.  But I await instruction as to how blank verse and other Shakespeare text can be employed as an integral part of a game, and not just a decorative feature.  Could there be tasks or goals associated with language which are required to progress in the game?
 
Back to The Tempest.  I am probably going to reveal the depths of my ignorance about gaming, but in my simple understanding, the most successful games are social multi-player games in which people explore a universe, rather than simply being a god controlling others.  That was my template for Tempest.  Certainly somebody would want to be Prospero seeking to regain his dukedom.  You could be Caliban seeking to perform tasks to achieve independence from Prospero or Ariel seeking to earn your freedom from Prospero.  You could be Alonso or Antonio, seeking Ferdinand and escape from the island.  You could be Ferdinand, seeking to perform the tasks to be worthy of Miranda.  You could even by Miranda, striving to become an independent adult away from her father.  And for any role not being adopted by a player, the game could take on that role from sets of pre-determined alternative tracks.  And Stephano and Trinculo can work as all-purpose troublemakers, available to thwart anyone's goals and plans.  The design trick is to figure out how these interact, and how, for example, an action of Caliban could alter the Antonio plotline, or something Miranda does could impact Ariel's quest.
 
But maybe I am getting ahead of my self.  If I were directing The Tempest for the stage, I would never run down any of these story or even character rabbit holes until I had decided what the play was about.  Once I've landed on that, all my other decisions can proceed therefrom.  It is unecessary to come up with the final and definitive answer as to the meaning or themes of any given play; one simply has to latch on an idea or ideas -- no more than two or three, tops -- that are supported by the text and which can help the play sustain in performance.  So, for instance, Hamlet is about dozens of different things, but if the director decides the play is about Betrayal then everything everyone does can proceed from there.  The set, costume and lighting designer, the way the actors move and interact, the choice of goals within scenes --everything can be interpreted through the lens of "betrayal."
 
So what is The Tempest about, and what would be a good choice for a game design?  We have already talked about freedom and confinement, as reflected by Caliban, Ariel, Ferdinand, Miranda and the enchanted passengers of the wrecked ship.  Prospero is even arguably confined by his desire to reverse the wrongs of the past, a desire from which he needs liberation.  That connects to another theme, reconciliation and forgiveness.  This could present serious challenges for a game driven by pre-determined logic, but perhaps receiving forgiveness can be broken into steps which need to be performed properly.  There is a conflict between the natural and technological worlds, if we interpret magic as a type of techonology.  Or we could look at magic as something between nature and technology -- man-made, but drawing on secret natural aspects of the universe.
 
Why this English-class discussion of themes?  Because we need to decide why we're making the game.  We need some criterion to couch all the other decisions.  We need something that will keep us moving in a defined direction, because it is clearly easy to get lost in the woods.
 
I don't know if what I'm imagining is technologically feasible -- a more straightforward story with clearly defined goals might be far better.  It's easy to come up with an adaptation of Macbeth as a first-person-stabber game.  But I am also looking to explore those aspects that make Shakespeare Shakespeare.  Nowadays, thanks to Joseph Campbell, we all know how to cook up a hero's journey by the numbers.  Thus I am drawn to the more particular, the more peculiar, the more inconsistent and the more complex elements that constitute Shakespeare, especially from mid-career on.
 
Or am I just talking through my wizard's hat?

Monday, May 28, 2012

Literature as Videogame or Vice Versa, Part 1


What follows is a dialogue between Rob and Kerr.  Rob is a video game designer in the Chicago area.  Kerr is a literature teacher in Newark, NJ.  Also, Rob is Kerr's son.  

The posts will appear here on this blog and at Rob's blog on Gamasutra, found here.

Their topic is: 'What Shakespeare play would make the best video game, and what would that game be like?'

Rob:  Hey, Dad.  So your first impulse was to say 'The Tempest' would make a great video game.  I think that's a great choice, but just for giggles I said 'Julius Ceasar' would be the best.  I have some ideas, but why do you think 'the Tempest' would work so well?

Kerr:  The obvious aspects that make THE TEMPEST videogame fodder is that there is magic -- in fact the central character is a magician -- there are strange non-human characters such as Caliban and Ariel, and the fantastic setting -- an unspecified remote island which can take on any terrain that the designers and directors choose.  There are also many separate story threads:  Prospero overseeing Miranda's entry into adulthood; Ariel's quest to be free; Caliban's desire to be seen as human; Prospero's revenge on Antonio and Alonso; Antonio and Alonso's plots against each other; the romance between Ferdinand and Miranda; the hijinks among Stephano and Trinculo, as manipulated by Ariel.  And then there is the magical disappearing banquet, not to mention all the strange magic surrounding the titular tempest.

Moreover, many characters grow and change and learn, which, it would seem to me, should be a good thing in a videogame, whereas in Shakespeare, such growth and change often happens to a single character, such as Lear, who is chastened by his experience, whereas everyone else has been merely punished by the consequences of his foolishness.

JULIUS CAESAR, for one, is particularly trapped by the facts of history.  It is one of Shakespeare's most accurate exercises in history, especially when contrasted with something like RICHARD III or MACBETH (which is based on a more legendary history) in which, largely for political persons, Shakespeare inverts the real historical heroes and villains.  Today we might say works like this are "inspired" by history.  But even they have a  hard bright line around them in the form of historical fact.  This closes down alternatives -- Julius can never not be killed by assassins; Macbeth can never not ascend to the throne and then be killed in battle.

Of course, I am conducting my analysis under a handicap -- I am not as familiar with the format of videogames as you are with plays in the theater.  I recognize that all games do have a closed ending, a conclusion, some point at which some players have succeed and some have not.  It raises a philosophical question -- as narrative aspires to closure, do games in a perfect universe aspire to perpetual play?  Is ending a game merely an acknowledgment of either our desire to identify winners and losers or our need to stop playing periodically and eat and sleep and attend to other bodily necessities?  Or do games also need to end as an inherent part of their nature?  And do we even need to address this question in order to further our conversation?

So I bounce it back to you, Rob.  Of all 37 or 38 of Shakespeare's theatrical works, what caused you to light on JULIUS CAESAR as a potential videogame?  Perhaps your answer will instruct me in an aspect of gaming of which I was unaware.